More unhinged narrative design: What if RPG stats measured weaknesses instead of strengths? Part Two – Turn those boring old stats into snazzy new anti-stats!
See Part One here! Time to break some more table tops! (and also my face...) Note: If the following diatribe here is a little confusing, it’s probably because of the probable microconcussion that I probably gave myself this morning when I walked straight into the corner of the bathroom wall as I tried to grope my way blindly to the toilet at 4:23 a.m. (I still haven't cleaned up all of the blood.) Side note: if my most noticeable facial scar comes from trying to pee, I'm going to be very put out. Anyways, on to being terrible and cursed and wretched! Last time I talked about this super janky little “Dark Souls style cursed kingdoms of the wretched and undead” minimalist RPG system that I threw together for Garbage Fountain, and I promised the 1.25* of you who actually read the post that I was going to upload rules next time, and behold, next time is here. *We lost .25 due to tariffs. So, without further ado (or cranial trauma) here’s how you ...