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Showing posts with the label TTRPG

How to run Dungeons and Dragons for kids: All the rules you need and none that you don't (Free RPG Day giveaway!)

So, the young gremlins in your life want to do this whole "Dungeons and Dragons" thing they heard about. Who can blame them? What kid doesn't want to explore a magical world, fight monsters, and get treasure? I recently had this exact experience, and I am here to share my accumulated wisdoms.

More unhinged narrative design: What if RPG stats measured weaknesses instead of strengths? Part Two – Turn those boring old stats into snazzy new anti-stats!

See Part One here! Time to break some more table tops! (and also my face...)

Unhinged narrative design: What if RPG stats measured weaknesses instead of strengths? (Part One: The Narrativening)

Let's break some tabletops! (By applying videogame narrative design tactics!)

Branching into Tabletop: Hot Rain Falls on the Boiling City (Sixth Place Winner!)

      Out of all my 2024 projects, this was one of the ones that I enjoyed the most. Just for fun, I decided to try narrative design in a new context. I took a break from video games and participated in a tabletop RPG adventure design contest – Ben Milton's (of Questing Beast , Maze Rats, and Knave fame) Knave 2e Adventure Game Jam to be exact. Despite never having made anything with the system before, I managed to finish in sixth place! (Out of 117 entries! That's a heck of a lot better than I was expecting!) Plus, you get to draw on all the unhinged influences that you can't allow into your day job! If you're looking to flex your narrative design muscles, taking a little field trip into tabletop games is a great way to practice all of your skills in a slightly alien environment with new limitations that force you to think outside of the box. It's really interesting to start thinking of narrative and quest design in terms of page count and layout and graphic desig...