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Showing posts from April, 2025

Unhinged narrative design: What if RPG stats measured weaknesses instead of strengths? (Part One: The Narrativening)

Let's break some tabletops! (By applying videogame narrative design tactics!)

AGAINST THE TIDES OF CHAOS: Cleaning Your Garage (with a Fleamarket Katana)

In the chaos-infested realm known only as James's Garage, one man faces the tide of empty cardboard boxes, forgotten furniture, old shoes that only kind of fit, abandoned bicycles, a bag of some unholy abomination labeled "s'mores flavored coffee" left by an old roommate and slightly mauled by a wild animal that lived in here for a little bit, what might actually be a dead possum (presumably deceased because he ate the s'mores flavored coffee), and more old shoes (marked by a trickling trail of evidence that seems to support the previous hypothesis)…

Vim Part 2: Stave spoke to me.

Some more Vim for you, fresh from the fetid jungles of the imagination!

I finally decided to hop onto the "me but Studio Ghibli art style" bandwagon, and I have to say, I'm really darn impressed.

Paint.net sure has come a long way.