Skip to main content

Posts

Fireball Island: A Master Class in Narrative Design

  Has anyone else experienced the master class in narrative design that is Fireball Island: the Curse of Vul-Kar?

I just solved my first ever Sudoku puzzle.

AND I DID IT WITHOUT COFFEE.

Welcome and All That Stuff

Howdy! I'm a narrative designer and writer with wildly diverse work experience that includes content planning and copywriting for blockbuster mobile games like Temple Run 2, manuscript editing at a small press, and user interface and taxonomy design as a contractor working on Valve Company's Steam Labs Experiments. (I can also cook.) Most recently, I was the Senior Narrative Designer for Imangi Studios’ world-famous Temple Run franchise, where I created the narrative plans and dialogue for 4 Temple Run projects, managed internal branding documentation, did copywriting for storefronts and social media promotions, and gave narrative presentations to internal teams and external partners in a pith helmet and safari suit because theme is everything. (I also once filled my office with jungle plants so that I could start a meeting by bursting out of them.)